But in truth it might be said that it significantly exceeds it in that regard. I've said before that Factory Idle is Optimization: The Game as much as Factorio itself is. Every production chain ends in either gaining research points, or sale for money. So at first you get a setup that's somewhere between Factorio and Big Pharma: A top down view with a list of items you can build and production chains to lay down. So because there was some confusion earlier, (but also because optimization is very fun and I want to show off my results) I'd like to a longer writeup and give some screenshots for Factory Idle. There is also ambitious plan to make the player able to build many factories around the globe and transfer items through land,air or sea.Īnd i really love factorio so much,this game is one of the fewest game that i won't forget for the rest of my life Yes it lacks the whole RTS/enemy/weapons/battle experience, cars, trains.īut it has a logistic system such as global inventory which makes the player able to store crafted items made in assembly room to use it in another one, and also has local containers,it has teleportation system which not exist in factorio,and there is more plans for it.it is just the beginning. Why would you need to battle alien enemies or be able to build trains when all you want to do is build a factory to make money on a civilised planet?Īfter the success of Factorio it isn't unexpected to see other games similar to Factorio being made and from the screenshots and video yours doesn't look that bad. Given the basic premise some of them don't even make sense. ) but I think the target audience are more casual players who don't need all these features. It lacks a lot of features that Factorio has (the whole RTS/enemy/weapons/battle experience, cars, trains, logistic and construction system, circuit network, fluid processing. Not sure how research works but I believe every item has a certain research value that adds to the overall research value when you import/export them? The goal is to sell the stuff (toys) you make to get more money to build a better factory. Instead of mining resources you import/buy them, machines are also bought with money and have an operational cost. In Factorio you are crashlanded on a planet and try to make contact / escape, in Factory Engineer you are building a factory to make more money. There are some notable differences which I think make the game easier to understand, but then again it's probably targeted at a more casual audience than Factorio. Your game is a mix between Factorio and Big Pharma (which I considered buying in the past) and if done correctly could be an interesting game. I didn't mean heavily inspired in a bad sense, not too much anyway. Ripoff is when you clone the game,but in this case, the game shares some similarities and a lot of differences,is any platformer a super Mario ripoff,is any FPS a doom ripoff,is any smartphone an iPhone ripoff? This game depends on making money in order to grow your factory,with several different machines which not exist in factorio,different researching mechanics,and a lot more
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